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Combat!
Heavy Combat, Youth Combat, Rapier

Heavy Weapons

Heavy fighting will start off Friday with a nontraditional version of our traditional Dirty Tricks tournament.  In keeping with the gamey goodness of our 'natural twenty' theme, tricks will be based on RPG character classes (see below for examples).  And this year, no potatoes!  Also on Friday, join us for Dogball, pick-up fights, and whatever else our energetic marshals craft before game time.

The Dirty Tricks Tournament - Life is not fair, and neither is this tourney!  A few possible character classes (dirty tricks you can use against your opponent) are:

The Paladin: Two and out?  I don't
think so!  Holy Armor allows this fighter three deaths instead.
The Magic-user: If a sword just isn't enough, why not use magic missiles (as simulated by a sideline archer)?
The Ranger:  With the power of Surprise, this fighter can begin
before the marshal yells, "lay on!"

On Saturday, Shair Fiachna will be providing a slew of scenarios that touch on our gaming, fantasy literature, and scary stories themes:

RED DRAGON: Teams will vie to capture the dwarven treasure guarded by the 15' articulated red dragon prop. The dragon will have to be "killed" and its evil minions routed from the mountain fortress.

Set Up: bridges and gate
Goal: Archers or spears have to knock a balloon from the dragon's mouth, shutting down the defending team's resurrection point.
Sides: two equal sides
Special: two resurrections

POLYHEDRON: A bunch of nerds, imagining they are amazing characters in armor, will struggle to get the coveted polyhedron to their side of the game table.

Set Up: open field
Goal: move the polyhedron to a specific point and keep it for a specific time.
Sides: two equal sides
Special unlimited resurrection

MASS HYSTERIA: The dead have risen in this multiple layered siege scenario. Each army takes a turn at being the undead and each army takes a turn at being the living food source.

Set Up: bridges and gates
Goal: longest time to survive as humans.
Zombies: no shields, no poles, no spears, no archers. Special resurrections.
Humans: no spears or poles. Archers allowed. One resurrection.
Special: Zombies hit in the head are out for good.
Zombies hit in the torso may resurrect.

REMEMBERED PRINCESS: The king's favorite and most devoted daughter has been kidnapped and magically dismembered. Each army of heroes has to find her bits and puzzle them together.

Set Up: broken field
Goal: gather the pieces of the princess and put her together.
Sides: two equal sides
Special: three resurrections

NONE SHALL PASS: a bridge and boat scenario where one army holds a bridge and the other must attempt to get a colored flag to a point on the other side.

Set Up: dual bridges
Goal: get the colored flag across the river
Sides: two equal sides
Special: three resurrections

Youth Combat

The Meridian Youth Combat Marshal, Lord William Scrivener, will be running Round Robin tournaments for each age group during the lunch hour (starting at noon -- any schedule changes will be announced). 

For more information about Meridian Youth Combat, please the Kingdom web site's Marshal's Page.

Rapier

Rapier fighting will run concurrent with heavy weapons, starting with a Friday night tournament, followed by a day full of exciting scenarios on Saturday.  Information will be posted as soon as it becomes available.  Please check back soon!